Showing posts with label Design Notes. Show all posts
Showing posts with label Design Notes. Show all posts

Tuesday, September 16, 2014

Ships and craft design in the pipeline.

Design pipeline



  • A 7,500 dTon "Dreadnaught"

  • 30 dTon Torpedo boat

  • 50 dTon LAC

  • 1000/2000 dTon LAC Carrier (1000 dTon core.  Carries 20 LAC)

Small Ship Traveller Universe

A Small Ship Traveller Universe -  A Bit of Handwavium to explain it.


In Mongoose Traveller, Capital ships (i.e. those over 2k dTons) are required to be in section. The largest one that can be done in just 2 sections is 7,500 dTons, which, as it happens in MTU, is the largest volume that a TL 15 anti-gravity field can support. Jump drives need A/G fields to make jump bubbles, so that also limits how big a jump capable ship can be. A/G fields affecting volumes of space, not mass, also explains why space ships are sized in dTons and the mass of the ship doesn't matter or affect how many G's acceleration it can pull. Due to the rather massive drop in both size and cost of spinal mounts, even meson guns up to Type C (the largest being D) could be mounted in a TL 15 craft.
This was first posted to the TML, but this is the "official" blog of My Traveller Universe, so I'm putting it here so it is  made official and stuff.

The Challenge Class 2k dTon Cruiser

The Challenge Class 2,000 dTon Cruiser1


The Challenge class cruiser is designed to be "laser proof" and very hard to hurt with any thing less than 100 dTon class bay weapons.

ComponentDisplacement tonnageMCrNotes
2000 dTon Hull (Class L)2K220Streamlined
Full RSTHR Hull skinN/a1100

  • Reflect (+3 Armor vs Lasers)

  • Self Sealing

  • Stealth(-4 DM vs sensor lock)

  • Heat Shielding

  • Radiation Shielding (+6 vs Rad)

12 points Crystal-iron Armor300120

  • 15  Vs Lasers

  • 18  Vs Radiation attacks

Jump Drive R85160Jump 3
Jump Fuel600-Jump 3
Maneuver Drive U37764 G Acceleration
Fusion Power Plant Class U58152Rating 4
Power Plant Fuel32-
Bridge with Very Advanced sensors4514-
Computer MK IV and software-27.3

Rating 20


Software loaded



  • Library

  • Maneuver/0

  • Jump Control/3

  • Evade 2

  • Fire Control/4

  • Auto Repair/2

Weapons and Screens
5 X Large Particle Bay5002009D6 plus crew hit
7 x Triple Turrets735Particle Beam (3D6 damage, plus crew hit)
8 x Triple Turrets8243 x Beam Lasers 1d6 Used for point defense.
2 x Nuclear Dampers4060-4d6 Damage, No crew hit from radiation attack
2 x Meson Screens40120-4d6 vs Meson weapons
Crew and Misc.
17 Statesroom76.510.2

Crew



  • Commander

  • XO

  • Piloting Officer

  • Navigation Officer

  • Chief Engineer

  • Medical Officer

  • 3 x Engineering Crew

  • 2 x Screen operators

  • 20 x Gunners

Each states room has an escape pod. All the rooms, other than the commander's are dual bunked.

Repair Drones204
Full Hanger or Cargo Space15030Can carry 105 dTon of craft will full access
Totals2000 dTon2,132.5 McrThis is a rather expensive ship, but over half the cost is the hull and it's skin. With just normal armor and skin the cost is 1,032.5 Mcr

1Built with Mongoose Traveller's High Guard rules.

Saturday, September 13, 2014

Real life

Real life, in the form of needing to make calls on the big white phone due to a dumb dinner idea kicked in.  Will post ship designs Sunday morning.  I hope.

Friday, September 12, 2014

LSP Far Venture class 400 dTon Trade Cruiser, armed varient.

Subsidized Merchant (Armed) modified Type R (Type RLA).


Major differences



  1. 4 popup turrets

  2. Jump 2

  3. Removal of 7 stateroom

  4. Removal of low berths.

  5. Modular cargo / passenger design


Subsidized Merchant, Type RLA (‘Fat Long Trader (Armed)’)

























































































































































ItemTonsPrice (Cr.)
Hull400 tons
Streamlined
Hull 8
Structure 8
Total Hull Cost17,600,000
Armour None
Jump Drive D (Jump 2)2540,000,000
Maneuvering Drive C (Thrust 1)512,000,000
Power Plant D1332,000,000
Compact Bridge152,000,000
Computer Model 1bis Rating 5 (10 for Jump)45,000
Electronics Civilian Sensors (–2 DM)150,000
Weapons Fire Control4
Pop Up Turret 1 Triple Sandcaster12,750,000
Pop Up Turret 2 Dual Sandcaster, Missile Rack13,250,000
Pop Up Turret 3 Triple Pulse Lasers13,500,000
Pop Up Turret 4 Triple Pulse Lasers13,500,000
Fuel One Jump–2 and Two weeks of operation88
Magazine10 Tons of munitions, normally 180 Sandcaster barrels and 12 missiles
Cargo191 (19 10 dTon modules)
6 Staterooms for crew. 1 single, 5 double.243,000,000
Extras Fuel Scoop
Fuel Processor150,000
Escape Pods One for every stateroom3650,000
Ship’s Locker
LSP Light Launch Mod 6502164,606,000
Software Jump Control/2200,000
Manoeuvre/0
Library/0
Fire Control/12,000,000
Total Tonnage and Cost400127,201,000cr

LSP 16 dTon Mod 6502 Light Launch

LSP Light Launch Mod 6502


The 16 dTon launch is designed to go with the "armed" version of the Far Venture class 2J merchants. It is a quite simple design, being made, mainly, to be the minimum needed to transport a 10 dTon module from a planet surface to orbit.































































PartdTonsCost (CR)notes
S 1.6 Hull161,276,000Streamlined
0 hull, 1 Struct pt.
sB M Drive12,000,000 (3 G Thrust)
sB FP Plant1.51,000,000
Fuel0.2503 Days
Cockpit1.5100,000One Crewman
Computer MK I030,000Rating 5
Air Lock1200,000Includes boarding tube
Cargo10.75010 dTon as module
Totals164,606,000Cheap and dirty way of getting a LSP standard 10 dTon module into space.

Thursday, October 10, 2013

Vehicle design

Any new vehicles designed for this project are going to be made using the SCFI-20/T20 rules, as those are declared to be useable under the OGL. The Mongoose Traveller vehicle design rules, as of this time, are closed source and, in theory, can't be used in an OGL product. I'm not 100% sure about this, but that is the way I'm going, just to be safe.

Due to the difference in how armor is used in t20 vs Mongoose Traveller, there will be some tweaking needed, but other than that, they seem to be about the same.


This has been changed. I have Word of God that you can use the MgT design rules, you just can't publish the design rules as such

Sunday, September 29, 2013

LSP Mk XXIV Life Pod

All LSP space ships are equipped with an Mk XXIV pod at a rate of 1 per cabin.

.5 dTon (6.75 M³)











































































ItemMeter³Weight (Kg)Cost (Cr)
Box Structure hull with Advanced Sealing
7.425 Meters³ available
Crystaliron Armor 6
Hull 1 Structure 3
-1,02017,820
Grav Drive0.337550168,750
Fuel Cell
TL-10 22 power units
Fuel Efficient x 4
112512,000
Fuel 500 liters (2000 Hours)0.5500-
Compact Comprehensive Sensors0.512000
Life support hostile environment0.3375135168,750
Air flow device0.033675
Pilot's station1.25125-
Passenger seat1100-
Radio-1000 TL 72155000
Total6.9582,071374,995

Max speed in air 425 KPH
Cruising speed 319 KPH
Agility 1

Basic Load out
2 x Environmental suits
2 x Environmental masks
Vehicle Survival Kit
Fusion Stile

Tuesday, September 10, 2013

2nd option for the LSPS-1802

[caption id="attachment_646" align="alignleft" width="300"]Ling Standard Products Ship 1802 "Far Venture"Ling Standard Products Ship 1802 "Far Venture" Ling Standard Products Ship 1802 "Far Venture"[/caption]

I think I like this one better than the other option, not the least because I still have the "source code" for the render so I can use it in other scenes.

Monday, September 9, 2013

Possible view of the 'Far Venture' LSPS-1802

[caption id="attachment_641" align="alignleft" width="881"]LSP Trade Cruiser LSP Trade Cruiser[/caption]I haven't decided if this is the final version of the the ship, but this is close at any rate. Central hub with fuel/engine out rider pods.

Saturday, September 7, 2013

LSPS-1802 Far Venture.

Subsidized Merchant modified Type R (Type RL).


Major differences



  1. 4 hardpoints

  2. Jump 2

  3. Removal of 7 stateroom

  4. Removal of low berths.

  5. Modular cargo / passenger design


Subsidized Merchant, Type RL (‘Fat Long Trader’)






































































































































ItemTonsPrice (Cr.)
Hull400 tons
Streamlined
Hull 8
Structure 8
Total Hull Cost17,600,000
Armour None
Jump Drive  D (Jump 2)2540,000,000
Manoeuvre Drive C (Thrust 1)512,000,000
Power Plant D1332,000,000
Compact Bridge152,000,000
Computer Model 1bis Rating 5 (10 for Jump)45,000
Electronics Civilian Sensors (–2 DM)150,000
Weapons4
Hardpoint #1 Empty
Hardpoint #2 Empty
Hardpoint #3 Empty
Hardpoint #4 Empty
Fuel One Jump–2 and Two weeks of operation88
Cargo201 (20 10 dTon modules)
6 Staterooms for crew. 1 single, 5 double.243,000,000
Extras Fuel Scoop
Fuel Processor150,000
Escape Pods One for every stateroom3650,000
Ship’s Locker
Modular 20 dTon Launch207,000,000
Software Jump Control/2200,000
Manoeuvre/0
Library/0
Total Tonnage and Cost400107,595,000 cr

Monday, March 5, 2012

TL 15 Mini Surveyor aka IISS Fighter

TL 15 Mini Surveyor aka IISS Fighter
20 dTon TL 15 Hull (1 Hull, 1 Body)







































Bonded Superdense Armor level 6 stealth, heat shielding, radiation shielding, self sealing.1
TL 15 Particle Beam fixed mount0.6
sJ M-dive (9 G)3.75
sL power plant3.375
Fuel (2 weeks)2
Cockpit (2 persons)3
States room / Lab combo4
Survey Sensors1.5
5 TL 15 Prob Drones0.75

Tuesday, February 14, 2012

The Meriwether Lewis (Class FS-II "Far Reach" Survey Scout)

1000 dTon hull, Streamlined






















































































Armor 6pt Bounded Superdense50
Stealth, Heat shielding, Radiation shielding, Self sealing hull.
Holographic Compact Bridge (+1)15
Very Advanced Survey Electronics TL15 (+2)3
Enhanced Signal Processing TL15 (+4)1.5
Jump Drive P TL15 (Jump 4)67.5
Maneuver Drive P (4 G)32.25
Fission Power Plant P TL1564.5
Jump Fuel400
Fuel Processor (2 days)10
Power plant fuel28
10 Hardpoints
3 Triple Missiles
4 Triple Beam Lasers
3 Triple Particle Beam

10
Hanger




























1 IISS Surveyor [4 on board]50
2 Mini Surveyors [2 on board each]40
2 TL 14 G-Carriers20
1 Survey and Exploration Vehicle [6 on ship]15
2 TL 12 Stealth Grav Planes [4 on ship]10
Ships Boat20


195
Barracks and arms rooms21
15 Statesroom

  1. Sr. Scout & XO

  2. Boatswain & Navigator

  3. 2 Engineers

  4. 2 Small Craft Engineers

  5. 2 Small Craft Engineers

  6. 2 SEV Crew

  7. 2 SEV Crew

  8. 2 SEV Crew

  9. 2 Stealth Crew

  10. 2 Stealth Crew

  11. 2 Lab Scouts

  12. 2 Lab Scouts

  13. 14. 15. Opened as Barrack space for 10 Vargr Gunners


60
Med bay4
3 Labs12
Library4
200 Smart Missiles10
100 Nuclear Missiles5
Luxuries7.25