Neu Freisland
A hot sweaty marshy little hell hole
of a world.
System information
Solo Red Dwarf (V M5)
2 Gas Giants
3 Planetoid Belts
HZ - Orbit 0
10 total worlds
Orbit 0
Main World "Neu Freisland" A-468442-B
Size 4 (Light density) 0.375 G surface Gravity.
Atmosphere: Standard (class 6)
Hydrosphere: 85%
Population: 87,800
Star Port: Class A with Naval Base
Government:Representative Democracy
Law Level:2
Tech Level:11
Trade Classes: Agricultural (Ag), Non Industrial (Ni)
36.36 standard day long year
1,308.96 standard hour day (resonate rotational period)
10 ° axial tilt
Torrid climate
Natural Resources +3
Complex native life.
World Trade Balance +3
Adventure seeds.
- The characters must chase a merchant, but have to contend with a possible trade war while being confronted by an enemy.
- The characters must liberate an enemy at a transit point, but have to contend with legal troubles.
- The characters must observe a bounty hunter, at the villain's base, but have to contend with lack of trust while being confronted by technological breakdown.
- The characters must locate a treasure in orbit, but have to contend with misdirection while being confronted by a monster.
- The characters must attack information on a mountain, but have to contend with language while being confronted by hazardous environment.
- The characters must trade with a terrorist but have to contend with being side tracked while being confronted by recurring NPC.
Ocean Shallows "Monster" encounter table
2d6 |
Name |
Behavior |
Size |
S:D:E:I:I:P |
Weapon |
Armor |
Skills |
---|
2 |
Rog |
Hijacker |
9 |
20:10:7:1:2:14 |
Teeth:2d6 Stinger:3d6 |
2 |
Melee:5 |
3 |
Scheermes |
Hunter/Fly |
3 |
4:6:6:1:10:8 |
Claws:2d6 |
5 |
Survival:2 Melee:2 |
4 |
Tand Vlieg |
Hijacker/Fly |
1 |
3:1:1:1:6:6 |
Teeth:1d6 |
0 |
Melee:1 |
5 |
Zeeaap |
Hunter |
8 |
8:13:8:1:11:12 |
Thrasher:3d6 |
4 |
Survival:1 Melee:2 Recon:2 |
5 |
Zee Eekhoorn |
Gatherer |
11 |
13:5:21:1:9:12 |
Teeth:4d6 |
4 |
Stealth:2 Melee:1 |
6 |
Zeekoe |
Grazer |
10 |
15:10:22:1:6:10 |
None |
1 |
Stealth:2 Recon:2 |
7 |
Vlieg Bek |
Grazer/Fly |
1 |
1:1:1:1:8:11 |
Horns:1d6 |
4 |
Melee:3 |
8 |
Grote Zeekoe |
Grazer |
19 |
43:1:50:1:7:12 |
Horns:5d6 |
7 |
Stealth:2 Melee:0 |
9 |
Dun Haai |
Chaser |
5 |
9:18:11:1:8:8 |
Thrasher:3d6 |
3 |
Melee:1 |
10 |
Event |
11 |
Sterk Haai |
Chaser |
18 |
35:6:29:1:14:9 |
Thrasher:6d6 |
1 |
Melee:4 |
12 |
Haai |
Chaser |
17 |
38:8:42:1:10:8 |
Thrasher:6d6 |
3 |
Melee:6 |
S:D:E:I:I:P = Strength Dexterity Endurance Intelligence Instinct
Pack
All are swimmers unless marked /Fly
This post is Open Game Content