Neu Freisland
A hot sweaty marshy little hell hole
of a world.
System information
Solo Red Dwarf (V M5)
2 Gas Giants
3 Planetoid Belts
HZ - Orbit 0
10 total worlds
Orbit 0
Main World "Neu Freisland" A-468442-B
Size 4 (Light density) 0.375 G surface Gravity.
Atmosphere: Standard (class 6)
Hydrosphere: 85%
Population: 87,800
Star Port: Class A with Naval Base
Government:Representative Democracy
Law Level:2
Tech Level:11
Trade Classes: Agricultural (Ag), Non Industrial (Ni)
36.36 standard day long year
1,308.96 standard hour day (resonate rotational period)
10 ° axial tilt
Torrid climate
Natural Resources +3
Complex native life.
World Trade Balance +3
Adventure seeds.
	- The characters must chase a merchant, but have to contend with a possible trade war while being confronted by an enemy.
 
	- The characters must liberate an enemy at a transit point, but have to contend with legal troubles.
 
	- The characters must observe a bounty hunter, at the villain's base, but have to contend with lack of trust while being confronted by technological breakdown.
 
	- The characters must locate a treasure in orbit, but have to contend with misdirection while being confronted by a monster.
 
	- The characters must attack information on a mountain, but have to contend with language while being confronted by hazardous environment.
 
	- The characters must trade with a terrorist but have to contend with being side tracked while being confronted by recurring NPC.
 
Ocean Shallows "Monster" encounter table
2d6 | 
Name | 
Behavior | 
Size | 
S:D:E:I:I:P | 
Weapon | 
Armor | 
Skills | 
|---|
2 | 
Rog | 
Hijacker | 
9 | 
20:10:7:1:2:14 | 
Teeth:2d6  Stinger:3d6 | 
2 | 
Melee:5 | 
3 | 
Scheermes | 
Hunter/Fly | 
3 | 
4:6:6:1:10:8 | 
Claws:2d6 | 
5 | 
Survival:2 Melee:2 | 
4 | 
Tand Vlieg | 
Hijacker/Fly | 
1 | 
3:1:1:1:6:6 | 
Teeth:1d6 | 
0 | 
Melee:1 | 
5 | 
Zeeaap | 
Hunter | 
8 | 
8:13:8:1:11:12 | 
Thrasher:3d6 | 
4 | 
Survival:1 Melee:2 Recon:2 | 
5 | 
Zee Eekhoorn | 
Gatherer | 
11 | 
13:5:21:1:9:12 | 
Teeth:4d6 | 
4 | 
Stealth:2 Melee:1 | 
6 | 
Zeekoe | 
Grazer | 
10 | 
15:10:22:1:6:10 | 
None | 
1 | 
Stealth:2 Recon:2 | 
7 | 
Vlieg Bek | 
Grazer/Fly | 
1 | 
 1:1:1:1:8:11 | 
 Horns:1d6 | 
 4 | 
 Melee:3 | 
8 | 
Grote Zeekoe | 
Grazer | 
19 | 
 43:1:50:1:7:12 | 
 Horns:5d6 | 
 7 | 
 Stealth:2 Melee:0 | 
9 | 
Dun Haai | 
Chaser | 
5 | 
 9:18:11:1:8:8 | 
 Thrasher:3d6 | 
 3 | 
 Melee:1 | 
10 | 
Event | 
11 | 
Sterk Haai | 
Chaser | 
18 | 
 35:6:29:1:14:9 | 
 Thrasher:6d6 | 
 1 | 
 Melee:4 | 
12 | 
Haai | 
Chaser | 
17 | 
 38:8:42:1:10:8 | 
 Thrasher:6d6 | 
 3 | 
 Melee:6 | 
S:D:E:I:I:P = Strength Dexterity Endurance Intelligence Instinct
Pack
All are swimmers unless marked /Fly
This post is Open Game Content