Item |
Tons |
Price (Cr.) |
Hull |
400 tons |
Streamlined |
Hull 8 |
Structure 8 |
Total Hull Cost |
|
17,600,000 |
Armour None |
Jump Drive D (Jump 2) |
25 |
40,000,000 |
Maneuvering Drive C (Thrust 1) |
5 |
12,000,000 |
Power Plant D |
13 |
32,000,000 |
Compact Bridge |
15 |
2,000,000 |
Computer Model 1bis Rating 5 (10 for Jump) |
|
45,000 |
Electronics Civilian Sensors (–2 DM) |
1 |
50,000 |
Weapons Fire Control |
4 |
|
Pop Up Turret 1 Triple Sandcaster |
1 |
2,750,000 |
Pop Up Turret 2 Dual Sandcaster, Missile Rack |
1 |
3,250,000 |
Pop Up Turret 3 Triple Pulse Lasers |
1 |
3,500,000 |
Pop Up Turret 4 Triple Pulse Lasers |
1 |
3,500,000 |
Fuel One Jump–2 and Two weeks of operation |
88 |
|
Magazine |
10 Tons of munitions, normally 180 Sandcaster barrels and 12 missiles |
|
Cargo |
191 (19 10 dTon modules) |
|
6 Staterooms for crew. 1 single, 5 double. |
24 |
3,000,000 |
Extras Fuel Scoop |
– |
Fuel Processor |
1 |
50,000 |
Escape Pods One for every stateroom |
3 |
650,000 |
Ship’s Locker |
– |
LSP Light Launch Mod 6502 |
16 |
4,606,000 |
Software Jump Control/2 |
200,000 |
Manoeuvre/0 |
|
– |
Library/0 |
|
– |
Fire Control/1 |
|
2,000,000 |
Total Tonnage and Cost |
400 |
127,201,000cr |
All right, but who subsidises a merchant to go to a place where it needs to be armed? Isn't that traditionally left to the free/far traders?
ReplyDeleteThe back ground for this ship is that it's what Ling Standard Products uses to do "trade exploration" outside of the Imperium. It's basically a LSP Free trader, which finds the routes the larger ships will start to use. It is the basic ship in my online semi real time Traveller game, assuming I ever start doing it again.
ReplyDeleteAha, makes sense.
ReplyDelete